There was also intended to be a "dying mode" on the Soliton Radar. The PC version, as well as dummied files in the PlayStation version, indicated that the Shadow Moses Incident took place on Monday, February 28, 2005, and that the start time of the mission was 22:01 GST (9:01 in the Japanese version). Lastly, there were a set of sprites depicting numbers that were presumably meant for an elevator due to the usage of "R" and "B" (which are used in elevators for "Rooftop" and "Basement", respectively).Ĭome and play with me next time. Similarly, there were also inventory sprites that indicated that, aside from the gas mask, there was supposed to be a cardboard box, an ammunitions cache, and a compass as well.
Some sprites were found in the code that indicated that the handgun would have been a pickup item, that a rope would have been a usable item for an unknown purpose, and a gas mask would have been used. One had the handgun in the Famicom version being replaced with a more accurate depiction, while the other had the Flashlight being slightly off in the NES version. The NES version had unused icons and text, most of latter were taken directly from the MSX version. In the Japanese MSX2 version, there was dummied dialogue that implied that the player could interrogate soldiers for information.
You can download the Mod from here, and view the description and installation instructions below:ġ.1.1 There was another crash on Extra High lighting. Metal Gear Solid V: The Phantom Pain - Extra Extra High Settings Mod
Nexus Mods user Angelo has released a mod which enables even higher quality visuals for the PC version of Metal Gear Solid V. The PC version provides the highest visual quality, edging the current-gen versions of the game, with higher resolution options and some enhanced textures. Even though The Phantom Pain does not quite match the best looking titles out there being developed exclusively for current-gen platforms, it is a testament of great mastery in video game development. The Hideo Kojima developed Fox Engine truly shines, enabling some beautiful visual artistry to be achieved. Metal Gear Solid V: The Phantom Pain is one of the best examples of cross-platform development, great optimization on all systems and even some excellent cross-generation performance scaling.